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 Firefall...looking alot tighter now

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GnarlyBromance
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PostSubject: Firefall...looking alot tighter now   Wed Nov 09, 2011 11:37 pm



wow, this game looks a TON better than the earlier vids...I am so pumped! AND FREE!

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gut
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PostSubject: Re: Firefall...looking alot tighter now   Thu Nov 10, 2011 9:50 am

I could no-life that.
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PostSubject: Re: Firefall...looking alot tighter now   Thu Nov 10, 2011 9:55 am

Uhhh...can't wait to see if it's P2P or server-side, along with what restrictions you usually see with a F2Play game.

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PostSubject: Re: Firefall...looking alot tighter now   Thu Nov 10, 2011 10:43 am

Skreshavik wrote:
Uhhh...can't wait to see if it's P2P or server-side, along with what restrictions you usually see with a F2Play game.


server side bout 300 per server for the PvE world (maybe more) and the PvP stuff is server side too. The F2Play game they seem to be trying to do it where nothing content or "power" will be offered through the store. just cosmetic things kind of like TF2 and LoL

The game is like combining Tribes, TF2 and some Halo really... with a Borderlands PvE experience that is larger and with more people then 4

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PostSubject: Re: Firefall...looking alot tighter now   Thu Nov 10, 2011 10:47 am



Ball licking again
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PostSubject: Re: Firefall...looking alot tighter now   Thu Nov 10, 2011 11:45 am

If my lil pos can run it... I'll play the PVE for free Smile

Otherwise I might build a rig next year anyways

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PostSubject: Re: Firefall...looking alot tighter now   Thu Nov 10, 2011 2:35 pm

RoninHo'in wrote:
If my lil pos can run it... I'll play the PVE for free Smile

Otherwise I might build a rig next year anyways


They had their $600 rig challenge to run it maxed....

And it does...

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PostSubject: Re: Firefall...looking alot tighter now   Thu Nov 10, 2011 2:39 pm

I'm on a laptop with integrated gfx...

depends on their coding.

You know Magika... a relatively simple game... can't run on integrated gfx? I was shocked but I guess their gfx processing is incredibly inefficient.

I know it won't look half as good if it runs at all... but if it can run smoothly enough, I'll def get some time on it... just for PVE though.

I don't think games like that make good for PVP games... too much time required lvling and gear hunting to be competitive

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PostSubject: Re: Firefall...looking alot tighter now   Thu Nov 10, 2011 2:41 pm

RoninHo'in wrote:
You know Magika... a relatively simple game... can't run on integrated gfx? I was shocked but I guess their gfx processing is incredibly inefficient.

It also doesn't support some chipsets too, can't remember what they were though...anyways, I did have some issues with that game, even with a GTX260 card

GnarlyBromance wrote:
server side bout 300 per server for the PvE world (maybe more) and the PvP stuff is server side too. The F2Play game they seem to be trying to do it where nothing content or "power" will be offered through the store. just cosmetic things kind of like TF2 and LoL

The game is like combining Tribes, TF2 and some Halo really... with a Borderlands PvE experience that is larger and with more people then 4

I shall remain cynical until you and Ronin get a hands-on experience first.

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